Monday, November 24, 2014

The many fits of the Hookbill

I made a video on the Hookbill!


The Hookbill is one of the very few frigates with 5 mid slots (along with the Heron, Buzzard, and Helios), and it is by far the most combat worthy.  The more mid slots a ship has usually means that it has a broader range of viable fits, which you can use to your advantage.  The fits I was using in the video are below in EFT format:

[Caldari Navy Hookbill, MWD Rockets]
Micro Auxiliary Power Core I
Pseudoelectron Containment Field I

Limited 1MN Microwarpdrive I
Medium Shield Extender II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

[empty rig slot]
Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

As an alternative to the dual web fit, you can also go with dual prop:

[Caldari Navy Hookbill, Dual Prop Rockets]
Damage Control II
Micro Auxiliary Power Core II

Limited 1MN Microwarpdrive I
1MN Afterburner II
Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I
Medium F-S9 Regolith Shield Induction

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

[empty rig slot]
Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

Armor tanked Hookbills are also very powerful, especially with a tracking disruptor fit when fighting against turret based ships

[Caldari Navy Hookbill, Armor Hookbill 2]
200mm Reinforced Rolled Tungsten Plates I
Pseudoelectron Containment Field I

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

[empty rig slot]
Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I

You might notice that all 3 fits use the same rigs, which means that you can carry a mobile depot with spare mods in your cargo and refit in space as needed.

Wednesday, November 5, 2014

Video: Slasher PVP Guide

Time to give a Minmatar frigate some attention!

Unbonused e-war is a bit overpowered, which allows a TD to turn a ship with paper tank and terrible DPS into a ridiculous hard-counter to almost any frigate or destroyer that deals turret DPS. Upon further reflection, I think a neut in the utility high is more useful than I said in the video. The nos allows you to essentially perma-run your armor repper, but I haven't found that to be useful in any of the fights I've had so far. I still think a neut isn't too useful in most situations, but it could help significantly against Executioners & Tormentors maybe. I also had a 10-15 minute long fight against an Incursus that I had to abandon because I ran out of barrage ammo. A neut probably would have allowed me to kill it.

Sunday, November 2, 2014